Corsair Gaming CRSR

Corsair Gaming beats Q3 guidance with 6% revenue growth

Item 2.02 Reports results

Form
8-K
Filed
Importance
Major
  1. Net revenue was $367.0 million for Q3 2026, up 6% year-over-year.
  2. Adjusted EBITDA increased 38% year-over-year to $22.4 million.
  3. GAAP diluted loss per share was $0.02, compared with a loss of $0.09 a year ago.
  4. Full-year guidance was raised following strong Q3 performance.

Written from the 8-K on EDGAR. AI can make mistakes. Check the filing.

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The reading, claim by claim

  1. The filing includes a press release and an investor presentation.
  2. The press release states that the Company beat its Q3 guidance, with revenue growing 6% year-over-year to $367.0 million.
  3. The filing also provides details on gross profit, operating loss, and adjusted EBITDA.
  4. Gross margin was 26.7% for the third quarter and 30.7% for the first nine months of 2026.
  5. The Company's GAAP operating loss narrowed to $1.6 million in the third quarter, compared to $5.6 million in the same period of 2025.
  6. This exceeded the Company's guided range of $18.0 million to $21.0 million.
  7. GAAP diluted loss per share was $0.02, compared to a loss of $0.09 a year ago.
  8. Non-GAAP diluted earnings per share was $0.13, above the guided range of $0.09 to $0.12.
  9. Corsair's cash and restricted cash were $136.2 million at the end of the third quarter, up $70.2 million year-over-year.
  10. The Company used approximately $37 million for M&A transactions and inventory build for the fourth quarter.
  11. The Gaming Components and Systems Segment reported revenue of $250.5 million, up 7% year-over-year.

11 of 13 claims matched the filing text.

Not found in the filing text

  • Gross profit for the third quarter was $97.8 million, up 5% year-over-year.
  • Adjusted EBITDA for the third quarter was $22.4 million, up 38% year-over-year.

For perspective, checked against its own source

From the 10-Q for the quarter ended June 30, 2026

  • In its 10-Q for the quarter ended June 30, 2026, Corsair reported revenue of $314.3 million and a net income of $8.8 million.
  • The gross margin was 33.2%, and the operating margin was 2.4%.
  • The net margin was 2.8%, with a revenue change of -1.8% from the previous year.

From the filing

Item 2.02 Results of Operations and Financial Condition

Item 2.02 Results of Operations and Financial Condition

On November 5, 2026, Corsair Gaming, Inc. ("Corsair" or the "Company") issued a press release announcing its financial results for the fiscal quarter ended September 30, 2026. The full text of the press release is furnished as Exhibit 99.1 to this Current Report on Form 8-K. A presentation regarding the Company's fiscal quarter ended September 30, 2026 is furnished as Exhibit 99.2 hereto.1

Item 9.01 Financial Statements and Exhibits.

Item 9.01 Financial Statements and Exhibits.

(d) Exhibits.

Exhibit

Number

Description

99.1

Press Release dated November 5, 2026, titled "Corsair Beats Q3 Guidance as Revenue Grows 6% Year-over-Year"

99.2

Investor Presentation dated November 5, 2026

104

Cover Page Interactive Data File (embedded within the Inline XBRL document)

The information in this Current Report on Form 8-K and Exhibit 99.1 and Exhibit 99.2 attached hereto shall not be deemed to be "filed" for the purposes of Section 18 of the Securities Exchange Act of 1934, as amended, or otherwise subject to the liabilities of Sections 11 and 12(a)(2) of the Securities Act of 1933, as amended. The information contained herein and in the accompanying exhibits shall not be incorporated by reference into any filing with the U.S. Securities and Exchange Commission made by Corsair Gaming, Inc., whether made before or after the date hereof, regardless of any general incorporation language in such filing.

1

SIGNATURES

Pursuant to the requirements of the Securities Exchange Act of 1934, as amended, the registrant has duly caused this report to be signed on its behalf by the undersigned hereunto duly authorized.

CORSAIR GAMING, INC.

Date: November 5, 2026

By:

/s/ Gordon Mattingly

Gordon Mattingly

Chief Financial Officer

(Principal Financial Officer and Principal Accounting Officer)

2

Corsair Beats Q3 Guidance as Revenue Grows 6% Year-over-Year

Diversified Portfolio Drives Growth; Full-Year Outlook Raised

MILPITAS, CA, November 5, 2026 – Corsair Gaming, Inc. (Nasdaq: CRSR) ("Corsair" or the "Company"), a leading global provider and innovator of high-performance products for gamers, streamers, content-creators, performance PC builders, and SIM Racing enthusiasts, today announced financial results for the third quarter 2026, guidance for the fourth quarter 2026, and updated guidance for full year 2026.

Third Quarter and First Nine Months of 2026 Select Financial Highlights (compared to third quarter 2025 and first nine months of 2025 unless otherwise stated)

• Net revenue was $367.0 million for the third quarter, up 6% year-over-year, $17.0 million above the high end of the Company's guided range of $320 million to $350 million.2

• Gross profit increased 5% year-over-year to $97.8 million for the third quarter3 and increased 13% year-over-year to $318.1 million for the first nine months of 2026.

• Gross margin was 26.7% and 30.7% for the third quarter and first nine months of 2026 respectively4, compared to 26.9% and 27.2%, for the third quarter and first nine months of 2025 respectively.

• GAAP operating loss narrowed in the third quarter by $4.0 million to $1.6 million3 from $5.6 million5, while consolidated GAAP net loss narrowed by $8.0 million to $2.4 million from $10.4 million.

• Adjusted EBITDA in the third quarter increased 38% year-over-year to $22.4 million3, above the high end of the Company's guided range of $18.0 million to $21.0 million6. Adjusted EBITDA margin expanded by 140 basis points to 6.1%.

• GAAP diluted loss per share was $0.02, compared with a loss of $0.09 a year ago7; non-GAAP diluted earnings per share was $0.13, compared with $0.06 a year ago, above the high end of the Company's guided range of $0.09 to $0.128.

• Cash and restricted cash were $136.2 million at quarter-end, up $70.2 million year-over-year9 and down $57.6 million quarter-on-quarter, reflecting approximately $37 million used for M&A transactions and the Company's inventory build ahead of the expected seasonally strongest fourth quarter10.

Definitions of the non-GAAP financial measures used in this press release and reconciliations of such measures to their nearest GAAP equivalents are included below under the heading "Use and Reconciliation of Non-GAAP Financial Measures."

Business Segment Highlights:

Gaming Components and Systems Segment

Third quarter 2026 revenue grew 7% year-over-year to $250.5 million11, led by memory, which grew 43% year-over-year to $167.3 million. This strong performance was driven by excellent supply chain execution, robust demand, market-wide ASP expansion, and sequential market share gains. While the Company delivered record third quarter revenue for its memory products, it simultaneously grew its memory inventory, which increased sequentially by $37 million, positioning Corsair to capitalize on expected strong fourth quarter seasonal demand.

Within Systems, demand was also strong, with momentum across all categories driving meaningful year-over-year revenue growth. Corsair is continuing to grow its AI workstation offering under the Corsair Pro product family as a natural extension of its existing capabilities in high-performance PC components and systems. The AI workstation initiative remains at an early stage, with a more meaningful revenue contribution expected in the latter part of 2027 and beyond when semiconductor availability normalizes.

Higher memory pricing continued to weigh on the market for DIY PC builds and standalone components, which shrank year-over-year during the quarter.

Segment gross profit increased 8% year-over-year to $52.8 million and gross margin expanded by 20 basis points year-over-year to 21.1%.

Gamer and Creator Peripherals Segment

Third quarter 2026 revenue grew 3% year-over-year to $116.5 million, reflecting a shift in timing of certain new product introductions from the third to fourth quarter, combined with logistics delays and a hub transition, which led to higher-than-planned backlog at quarter end. The hub transition has since been completed. Gamer and Creator Peripherals segment revenue is expected to deliver double-digit year-over-year growth in the fourth quarter.

Corsair continued to broaden its Gamer and Creator Peripherals segment portfolio, with the SCUF Omega licensed controller adding to its premium offering for PlayStation 5 and PlayStation 5 Pro, and the acquisition of Trak Racer complementing Fanatec's electronics with a broader range of simula

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